Focused on gameplay systems, level design, and technical problem-solving in Unity and C++. Currently at Northeastern University — Expected December 2027.
Gameplay Programmer · Jan 2026 – Present
2D puzzle-platformer where players restore color to a grayscale world. Built color-based interaction mechanics, reusable component architecture, and color unlock progression affecting world state and puzzle configurations.
Gameplay Programmer · Sep – Dec 2025
Developed core gameplay programming, UI system, mechanics, and audio integration using Unity & C#. Delivered a fully playable horror-puzzle demo with iterative playtesting and polish.
Game Developer · Sep – Dec 2025
A cross-semester game developed by an entire class. Extended existing gameplay systems for smoother feature integration. Contributed to level design, art assets, and QA scripting. Tracked tasks with Jira to ensure consistent team delivery.
I'm a Computer Science & Game Development student at Northeastern University, maintaining a 3.89 GPA and recognized on the Dean's List. I build games with Unity and C# — from core systems to level design — and love the process of turning a concept into a playable, polished experience.
Beyond coursework, I bring leadership experience as Assistant Project Manager at ISWorldLife and research experience from a summer internship at Fudan University's Intelligent Medical Institute.
Outside of tech, I enjoy horror & action games, musicals, photography, singing, and traveling.
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